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  • Deserted Island

    h1. Deserted Island The *Deserted Island* is a large, vibrant island teeming with variety. It houses lush, grassy areas, forests, pitch-black caves, and watery channels, before opening into the ocean. Known locally as [[Moga Village|Moga]] Woods, this …

  • Races

    There are three primary races on The Archipelago. The most populous by far are [[Human|Humans]]. Of the minority races, the most abundant are [[Lynian|Lynians]], which themselves are broken down into the cat-like [[Felyne|Felynes]] and [[Melynx|Melynxes]] …

  • Wyvernian

    Wyverians are a the third most populous sentient race, but only the second most advanced (bested only by humans). Their traditions claim them to be descended from the Dragon Tribe, though further details about their origins are arcane at best. Although …

  • Territories

    h2. Political Territories * [[The Archipelago]] * [[The Great Desert]] * [[The Great Ocean]] h2. Major Cities & Hubs * [[Loc Lac City]] * [[Minegarde Town]] * [[Port Tanzia]] * [[Wyvernian Hub]] h2. Minor Towns & Ports * [[Barubaré …

  • How to Hunt

    h2. Why hunt? For as long as [[Human|Humans]] and even [[Wyvernian|Wyvernians]] can remember, every biome; every environment; every nook and cranny of the world has been filled with many powerful beasts of countless variety. Some are ready prey for …

  • Human

    Possibly the youngest of the civilized races, Humans have nonetheless earned their place of prominence amongst their peers. Having learned the art of [[How to Hunt|Hunting]] in ancient times from the [[Wyvernian|Wyvernians]], Humans have since built upon …

  • The Guild

    The Hunter's Guild, commonly referred to simply as The Guild, is the main governing body around the known world. They work alongside the [[Elder Dragon Observatory]] to monitor and research any species of wyvern and elder dragon. The Guild has outposts …

  • Languages

    There are a multitude of languages throughout the known world. Each city and village has its own language, whether full-fledged or merely pidgin, and each race usually has a historical language as well. There is also a common language, created by …

  • Setting Rules

    For the first few sessions, some rules will, by necessity, be prone to change and adaptation. This is simply due to the nature of converting one game system into another. Eventually, we will decide upon a combination of options that works best for us. The …

  • Weapon Types

    REMINDER: Everything beyond this point is subject to change (by committee). All weapons belong to one of two basic categories, [[Melee Weapons]] and [[Ranged Weapons]]. Due to a combination of size and weight, hunters can only bring one type of weapon …

  • Great Sword

    DAMAGE TYPE: CUT SPEED REDUCTION: 1 CATEGORY The Great Sword is a slow but incredibly powerful weapon. It’s best suited for Hunters who want to patiently pick their spots and finish a monster with a few extremely potent attacks. A Great Sword's …

  • Sword and Shield

    DAMAGE TYPE: CUT SPEED REDUCTION: NONE The Sword and Shield combines defense with mobility at the expense of raw damage. However, most Sword and Shield weapons boast greater elemental or status damage than comparable [[Long Sword|Long Swords]] or [[ …

  • Knucks

    This weapon type does not actually exist in _Monster Hunter_, but I'm willing to give it stats and an ability if anyone is interested in punching monsters into submission. DAMAGE TYPE: IMPACT SPEED REDUCTION: NONE Knucks use the stats of Armblades.

  • Dual Blades

    DAMAGE TYPE: CUT SPEED REDUCTION: NONE These twin swords are capable of dealing huge damage very quickly, shredding small and large monsters alike. Dual Blades are great weapons for aggressive hunters that don’t mind constantly being up close and …

  • Hammer

    DAMAGE TYPE: IMPACT SPEED REDUCTION: 1 CATEGORY The Hammer is a weapon meant for hunters that want to deal as much damage as possible in only a few attacks. Much like the [[Great Sword]], the Hammer is based around Charge Attacks. Unlike the Great …

  • Hunting Horn

    DAMAGE TYPE: IMPACT SPEED REDUCTION: NONE The Hunting Horn is a unique weapon that can buff hunting parties and debuff opponents enemies without using any items! The Hunting Horn is also one of the two weapons that constantly deals Impact damage, …

  • Lance

    DAMAGE TYPE: CUT & IMPACT SPEED REDUCTION: 2 CATEGORIES (minimum Very Slow) The Lance is a keen combination of immaculate defense and extreme attack power. Its greatshield can defend against even heavy attacks with ease, and the long and powerful …

  • Gunlance

    DAMAGE TYPE: CUT OR IMPACT, BULLET SPEED REDUCTION: 2 CATEGORIES (minimum Very Slow) Much like the [[Lance]], the Gunlance is a great defensive weapon that is still an offensive powerhouse. Instead of focusing on precise attacks, the Gunlance is more …

  • Switch Axe

    DAMAGE TYPE: CUT SPEED REDUCTION: VARIABLE The Switch Axe is a dual-spirited weapon, able to change from Axe to Sword at the press of a button. In Axe mode, movement speed is normal and reach is the greatest (comparable to a [[Great Sword]]). In Sword …

  • Bow

    DAMAGE TYPE: BULLET SPEED REDUCTION: NONE The Bow is a ranged weapon capable of fighting enemies from long range. Unlike [[Bowguns]], a Bow doesn't require reloading, but it is incapable of equipping different ammunition types. Instead, different …

  • Bowguns

    DAMAGE TYPE: BULLET SPEED REDUCTION: DEPENDS Bowguns are ranged weapons that allow one to attack enemies from a distance. While they deal less damage in general than melee weapons, Bowguns can constantly fire at an enemy (no matter where they are). …

  • Light Bowgun

    DAMAGE TYPE: BULLET SPEED REDUCTION: NONE The Light Bowgun is two steps above a crossbow in complexity. While exact designs vary, a Light Bowgun typically features two small, semi-flexible limbs in front, between which is strung a taut braided cord. …

  • Heavy Bowgun

    DAMAGE TYPE: BULLET SPEED REDUCTION: 1 CATEGORY The Heavy Bowgun a step yet above the [[Light Bowgun]]. Similar to its brother, it has semi-flexible limbs that pull on a taut braided cord. However, the limbs may be mounted in front (as a Light Bowgun) …

  • Damage Types

    There are three primary damage types: Cut, Impact, and Bullet. Cut weapons slice and pierce, and the damage is caused by a thin, sharp blade. Impact weapons strike and pummel, and the damage is caused by a blunt surface. Bullet weapons consist of small …

  • Character Creation

    Characters are made using Silvervine's standard creation rules. A few things to note: * Only one attribute can be raised to 5 at creation (even with the Ridiculous Attribute focus). A 2 is "normal". * All skills are capped at 2 at creation. * HP is …

  • Armory

    The Armory is a collection of pregenerated weapons and armors. Players may use these as-is or take inspiration from them for their own weapon designs. Gear quality is rated as Rarity, with a scale of 1 (basic) to 10 (legendary). h2. Weapons h3. …

  • Armory-SnS

    {background:#ddd}.|_. *Weapon Name*|_. *Rarity*|_. *Raw Damage*|_. *Special*|_. *Affinity*|_. *Armor Bonus*| |[[Hunter's Knife]]|1|5|none|0|1|

  • Terminology

    h3. General * *Critical*: Anything that requires a roll can critical. There are two ways to do this, and both serve to get extra rolls: ** +All Successes+: If all dice rolled (minimum 3) come up successes, one can reroll the entire pool and _add_ this …

  • Armory-DB

    {background:#ddd}.|_. *Weapon Name*|_. *Rarity*|_. *Raw Damage*|_. *Special*|_. *Affinity*| |[[Matched Slicers]]|1|4|none|0|

  • Hunter's Knife

    {background:#ddd}.|\5. *Hunter's Knife*| |/5. !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/315001/MH3U-Sword_and_Shield_Render_001.png?1396898500(MH3U-Sword_and_Shield_Render_001.png)!|*Attack*|5|*Buying Cost*|750z (forge), 1500z (stock …

  • Armory-GS

    {background:#ddd}.|_. *Weapon Name*|_. *Rarity*|_. *Raw Damage*|_. *Special*|_. *Affinity*|*Block Bonus (Optional)*| |[[Iron Sword]]|1|7|none|0|+1|

  • Armory-HH

    {background:#ddd}.|_. *Weapon Name*|_. *Rarity*|_. *Raw Damage*|_. *Special*|_. *Affinity*|*Strike/Bladder*|*Key*| |[[Metal Bagpipe]]|1|5|none|0|Bladder|C Major| |[[Zurogong Primo]]|1|6|none|0|Strike|G Major|

  • Armory-GL

    {background:#ddd}.|_. *Weapon Name*|_. *Rarity*|_. *Raw Damage*|_. *Special*|_. *Affinity*|*Shot Type*|*Armor Bonus*| |[[Iron Gunlance]]|1|#|none|0|Normal 1|+1|

  • Armory-SA

    {background:#ddd}.|_. *Weapon Name*|_. *Rarity*|_. *Raw Damage*|_. *Special*|_. *Phial Type*|_. *Affinity*| |[[Bone Axe]]|1|5(6)|none|Power|0|

  • Armor

    The majority of armor is crafted from either assorted monster parts (such as bone, scales, and even claws) or precious minerals (such as iron, machalite, and earth crystals). All armor pieces give some minor benefit besides basic protection, but it's …

  • Zurogong Primo

    {background:#ddd}.|\4. *Zurogong Primo*| |*Attack*|6|*Buying Cost*|750z (forge), 1500z (stock)| |*Special*|none|*Forging Materials*|Arzuros Pelt x2, Arzuros Brace x1, Machalite Ore x3| |*Affinity*|0|*Upgrade Cost*|N/A| |*Instrument Type*|Strike|* …

  • Armory-Leather

    {background:#ddd}.|\4. *Leather Armor*| |*Fire Resistance*|5|*Buying Cost*|250z (forge), 500z| |*Water Resistance*|0|*Forging Materials*|Warm Pelt x5, Iron Ore x3, Bullfango Pelt x2| |*Ice Resistance*|0|*Upgrade Cost*|N/A| |*Thunder Resistance*|0|* …

  • House Rules

    h3. Armor * Unlike vanilla _Monster Hunter_, any weapon class can wear any armor. Transferred armors have been modified as appropriate to keep them meaningful and interesting. * Any set of armor can be modified with Extra Resistance, which improves …