Tag: rules

Results

  • Setting Rules

    For the first few sessions, some rules will, by necessity, be prone to change and adaptation. This is simply due to the nature of converting one game system into another. Eventually, we will decide upon a combination of options that works best for us. The …

  • Character Creation

    Characters are made using Silvervine's standard creation rules. A few things to note: * Only one attribute can be raised to 5 at creation (even with the Ridiculous Attribute focus). A 2 is "normal". * All skills are capped at 2 at creation. * HP is …

  • Armor

    The majority of armor is crafted from either assorted monster parts (such as bone, scales, and even claws) or precious minerals (such as iron, machalite, and earth crystals). All armor pieces give some minor benefit besides basic protection, but it's …

  • House Rules

    h3. Armor * Unlike vanilla _Monster Hunter_, any weapon class can wear any armor. Transferred armors have been modified as appropriate to keep them meaningful and interesting. * Any set of armor can be modified with Extra Resistance, which improves …